TRY A TURN

One action. A living world answers.

GAME MASTER

You are a traveler arriving in Millbrook, a village of a dozen farms, a well-yard, an inn, and a new mill, all along one clear stream.

The village is gripped by fear and suspicion after weeks of strange thefts: locked cellars, missing food, no tracks. Worry hangs in the air as villagers gossip near the well-yard, casting side-eye glances at each other. Children play nearby, their laughter contrasting the tension. What do you do?

Anything you can imagine. Talk, sneak, climb, cast…

THAT WAS TURN ONE.

Dice, spells, a codex of everyone you meet — the adventure continues in the app.

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