One action. A living world answers.
You are a traveler arriving in Millbrook, a village of a dozen farms, a well-yard, an inn, and a new mill, all along one clear stream.
The village is gripped by fear and suspicion after weeks of strange thefts: locked cellars, missing food, no tracks. Worry hangs in the air as villagers gossip near the well-yard, casting side-eye glances at each other. Children play nearby, their laughter contrasting the tension. What do you do?
Anything you can imagine. Talk, sneak, climb, cast…
Dice, spells, a codex of everyone you meet — the adventure continues in the app.
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